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Author / WWW Name / Download Plugin Type
Itoo Software Clone v2.4
375 KB
Modifier
Compiled / Description
12.04.2023

Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric.
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Author / WWW Name / Download Plugin Type
Grant Adam ColorPolyByVerts v1.1c
18.8 KB
Modifier
Compiled / Description
28.04.2022

This tool colours polygons by 3, 4 or 5+ verts/edges. This makes it easy to see triangles, quads, and 5+ sided polygons for cleaning up models. It also has a numeric feedback as tiny triangles may be missed at first glance.
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Author / WWW Name / Download Plugin Type
Grant Adam Translucency Modifier v1.0
20.1 KB
Modifier
Compiled / Description
28.04.2022

This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility.
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Author / WWW Name / Download Plugin Type
Mankua UVW Frame v1.0
537 KB
Modifier
Compiled / Description
27.08.2010

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.
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Author / WWW Name / Download Plugin Type
Cyan Worlds, Inc. MAXPlasmaLights v2.0
3.64 MB
Modifier
Compiled / Description
04.02.2010

A plugin for creating lights for use in scenes created for Myst Online: URU Live (MO:UL), a massive multiplayer online game.
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Author / WWW Name / Download Plugin Type
Heiko Achilles Mesh Army Knife v1.43
9.53 MB
Modifier
Compiled / Description
26.01.2010

Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features:
- Leaner Interface
- Options are saved
- Better Navigation in command modes
- Properties Checkboxes
- Attach and Attach List
- Vertex Target weld UV correction
- Target weld color correction
- Hidden Edges unselectable in Objects with 'Edges Only'-flag
- VisEdges Mode
- New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis
- New detach buttons and detach details
- New Subobject Levels 'UV Faces' and 'UV Polys'
- New UV command mode 'Turn'
- New UV command mode 'Map'
- New spinner 'Offs'
- New Button 'SelThis'
- Fixed Edit Mesh mapping bug
- Fixed Edit Mesh Vertex Color Bug
- New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools

For a full description of all the features, take a look here.
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Author / WWW Name / Download Plugin Type
Lifemode Interactive, Ltd. LifeStudio:HEAD Player v2.7.0.2
10.4 MB
Modifier
Compiled / Description
30.06.2009

The LifeStudio:HEAD Player allows you to evaluate LifeStudio:HEAD animations in Max scenes (ready-made demo scenes are included). The Player is a restricted version of the full-function LifeStudio:HEAD plugin.

Note: the Player only allows you to playback the already inserted LifeStudio:HEAD animations, you can't add LifeStudio:HEAD animations to your own Max scenes.
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Author / WWW Name / Download Plugin Type
Grant Adam PasteVertexBuffer v1.1
382 KB
Modifier
Compiled / Description
06.09.2008

This is a tool that enables you to copy and paste vertex positions and vertex selections to and from anywhere in the stack.
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Author / WWW Name / Download Plugin Type
Andrew Reid Ghost Trails v3.5.2.0
75.7 KB
Modifier
Compiled / Description
11.06.2008

Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as:
- Skid marks and tire tracks
- Trails from swords and other weapons like in console games
- Trails from particles or meteors
- Snail and blob trails
- Matrix like Bullet Trails
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Author / WWW Name / Download Plugin Type
AnimaTek Int., Inc. Bones Pro v3.0
98.7 MB
Modifier
Compiled / Description
31.03.2008

This third generation, production proven skeletal deformation tool has been used around the world to bring some amazing creatures to life. With this new incarnation, it continues to deliver new and innovative ways to create killer character animation. Based on the same simple workflow as its predecessors, users build and animate a jointed skeleton for their objects, then apply Bones Pro 3 to those objects they want controlled by the bones. But we've also added a host of new features. The biggest is the addition of MetaBones and ParaBones. These powerful extras allow users further control of the deformations of their characters through the use of simple primitive objects that are used as constraints within the skeleton. This means that instead of having to build a complicated skeleton to get hard creases (like an elbow), the user can now insert a new MetaBones object to further control the deformation at the joint.

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