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Author / WWW Name / Download Plugin Type
Dieter Morgenroth TileMagic v1.0
14.2 KB
Material
Compiled / Description
03.12.2003

This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling.
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Relief Mapping v1.8
1.82 MB
Material
Compiled / Description
01.11.2006

This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement).
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Fabio Policarpo Multi-layer Relief Mapping v1.7
2.22 MB
Material
Compiled / Description
01.06.2006

This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent.
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Author / WWW Name / Download Plugin Type
Grant Adam ShadowPass v1.02
314 KB
Material
Compiled / Description
28.04.2006

ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching.

The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered).

The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering.
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Author / WWW Name / Download Plugin Type
Grant Adam MultiIDMap2 v1.0
22.2 KB
Material
Compiled / Description
28.04.2022

This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots.
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v6.0
41.9 KB
Material
Compiled / Description
09.10.2003

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.
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Author / WWW Name / Download Plugin Type
HABWare Patchwork v6.0
31.4 KB
Material
Compiled / Description
09.10.2003

A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing.
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Author / WWW Name / Download Plugin Type
HABWare Particle Texture v6.0
37.8 KB
Material
Compiled / Description
09.10.2003

Allows you to set the particle color depending on its velocity and size.
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Author / WWW Name / Download Plugin Type
HABWare Water2 v6.0
57.8 KB
Material
Compiled / Description
09.10.2003

A procedural texture which creates ripples whenever a particle falls on the objects surface.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Material v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps.

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