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Author / WWW Name / Download Plugin Type
Jordi Pujalte Abraham LightQuant v1.0
153 KB
Material
Compiled / Description
19.05.2004

Light Quantizer (LightQuant) is a plugin designed to overcome some of the shortcomings of the Ink'n'Paint shader. The main problem with Ink'n'Paint is that it doesn't care about the color of the light, nor does it take into account overloaded lights. LightQuant addresses this problem and also gives you a number of other options to control the cel shading of your objects.
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Author / WWW Name / Download Plugin Type
Mankua Stress v1.0
22.6 KB
Material
Compiled / Description
12.02.2001

Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.
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Author / WWW Name / Download Plugin Type
Mark Williams Scratch v1.1
12.9 KB
Material
Compiled / Description
28.10.2002

This Max 4/5 texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map.
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Author / WWW Name / Download Plugin Type
Mark Williams Color Replace v1.1
10.1 KB
Material
Compiled / Description
10.12.2002

This Max 4/5 texture plugin is for simple chromakeying. It will selectively replace colors within a specified range of one texture with another.
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Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.9
12 KB
Material
Compiled / Description
05.11.2002

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.
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Author / WWW Name / Download Plugin Type
Mark Williams Disperse/Refract v1.0
8.3 KB
Material
Compiled / Description
10.12.2002

This Max 4/5 texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing.
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Author / WWW Name / Download Plugin Type
Mark Williams Pen v1.0
244 KB
Material
Compiled / Description
20.02.2003

This Max 4/5 texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc.

This is a demo version which is limited to a 30 samples maximum. The full version contains a maximum of 10,000. This is the only difference between the 2. If you wish to obtain the complete version before Marks' webpage is up and running, please send $10 via PayPal to markdjwilliams@hotmail.com, and he'll get back to you by email as quickly as he can.
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Author / WWW Name / Download Plugin Type
Michael Bailey InterBlinn v1.0
20.6 KB
Material
Compiled / Description
18.12.2001

The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias.

This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading.

In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards.
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Author / WWW Name / Download Plugin Type
Michael Bailey Cook-Torrance Shader v1.0
17.6 KB
Material
Compiled / Description
23.12.2001

This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance.
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Author / WWW Name / Download Plugin Type
Michael Spaw BozoNoise v1.0
130 KB
Material
Compiled / Description
27.02.2003

This procedural actually has a history, as it was one of the first solid textures proposed by Ken Perlin back in 1985. While not being too useful by todays standards it gives some glimpse of how powerful the basic noise function can be.

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