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Author / WWW | Name / Download | Plugin Type |
Blizzard Entertainment | Warcraft III Ribbon v1.01 10.2 MB |
Object |
Compiled / Description | ||
03.12.2003 The Warcraft III Ribbon plugin provides a custom ribbon object type which you can use in your models to create trail-like ribbon effects. |
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MECN Graphics, Inc. | Tree Factory v1.1 65.6 MB |
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Compiled / Description | ||
28.10.2003 Tree Factory is a complete forestry creation toolkit in one robust package. Use Tree Factory to generate a wide variety of trees and ground foliage to add that extra tough of realism to your scenes. Select from well over a dozen pre-built trees including Palms, Douglas Firs, Maples and Weeping Willows, or build your own custom tree from the ground up! All of the trees come with procedural components: trunks, limbs, branches and leaves. Plus you can add fruit or flowers at any level. |
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Next Limit | RealFlow Particle Loader v2.0 306 KB |
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Compiled / Description | ||
01.10.2003 A particle system that reads RealFlow particle data in the form of .bin files into Max, with MetaParticles support. Particles can also be replaced with other objects, including Clay Studio or MetaReyes metaballs. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | RealWave Surface Loader v2.5 306 KB |
Object |
Compiled / Description | ||
05.09.2003 A plugin that will generate a surface and displace points read in from RealWave v2.5 BIN files. |
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Next Limit | RealFlow Mesh Loader v1.5 306 KB |
Object |
Compiled / Description | ||
05.09.2003 A plugin used to load RealFlow's binary mesh files. |
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Martin Ridgers | 3 Point Rectangle v1.0 9.7 KB |
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23.02.2003 This is basically an improvement on the original Rectangle shape, but created using three points so the rectangle can be drawn at an angle. |
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HABWare | ToyTrain v4.1 36.4 KB |
Object |
Compiled / Description | ||
17.02.2003 A system plugin, where you can define trailers following an engine at any given distance. |
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Author / WWW | Name / Download | Plugin Type |
Julien Amsellem | IgePlanet v1.0 40.7 KB |
Object |
Compiled / Description | ||
12.02.2003 This plugin uses Paul Bourke's algorithm to generate a planet mesh. Basically it starts with a sphere mesh and iteratively splits it along a plane going through the sphere center. At each iteration the radius is decreased in one half of the sphere and increased in the other half. Depending on the mesh subdivision density, after a number of iterations, the sphere looks more like a planet or an asteroid than a perfect sphere. The plugin allows you to control the number of iterations and the roughness which is quite dependant to the original sphere radius. There's also an option (offset) to avoid having symetrical planets. |
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Shane Whitfield | WaterFight Spawn Point v1.0 182 KB |
Object |
Compiled / Description | ||
06.11.2002 This is a helper object which holds orientation, position, and model type information for use with the WaterFight exporter. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v11.07.2001 42.4 KB |
Object |
Compiled / Description | ||
19.08.2002 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. IMPORTANT: If you have the jbHelpers.dlo plugin installed, please delete it (otherwise you will get plugin conflicts at startup). jbHelpers has been superceded by this plugin. |