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Author / WWW | Name / Download | Plugin Type |
Mankua | Stress v1.0 22.6 KB |
Material |
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12.02.2001 Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. |
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BlurBeta | SuperNoise v2.01 21 KB |
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Compiled / Description | ||
10.01.2001 Over the top noise texture map - everything's mappable and has perturbation. |
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Johnny Ow | Terrain Material v4.0b1 11.3 KB |
Material |
Compiled / Description | ||
19.04.2002 Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler. |
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Peter Watje | Texture Map Blender v1.02 8.2 KB |
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Compiled / Description | ||
08.09.2001 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Dieter Morgenroth | TileMagic Beta 0.4 14.2 KB |
Material |
Compiled / Description | ||
11.09.2001 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Nik Foscarini / KillerHamster Studio | Translucency v1.0 7.15 KB |
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Compiled / Description | ||
20.03.2001 A texture map plugin that calculates the illumination of light that passes through a thin object. |
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BlurBeta | Utility Material v2.07 1.16 MB |
Material |
Compiled / Description | ||
10.01.2001 Set Material requirements - render reflections of objects without rendering the objects themselves, etc. |
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John Burnett | UVW to RGB v4.01.2001 33.6 KB |
Material |
Compiled / Description | ||
26.03.2001 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Michael Spaw | VectorNoise v1.0 125 KB |
Material |
Compiled / Description | ||
27.02.2003 This solid procedural is based on one of Ken Musgrave's contributions in 'Texturing & Modeling A Procedural Approach'. It's essentially the standard Perlin noise function with the addition of a distortion applied just to spice things up. You can get some fairly wild effects as the distortion becomes more pronounced. |
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Author / WWW | Name / Download | Plugin Type |
Blizzard Entertainment | Warcraft III Material v1.01 10.2 MB |
Material |
Compiled / Description | ||
03.12.2003 A material is a combination of render states (such as transparency, textures, and lighting); Warcraft III uses this combination to draw models on the screen. You use the Blizzard Material plugin to manage these render states. The Model Exporter also uses the Blizzard Material plugin to export rendering information to an output file. |