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BlurBeta | Electric v3.03 21.1 KB |
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10.01.2001 A tendrily noise texture map with exponential falloff. |
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Ben Lipman | Gamma Map v1.0 6.7 KB |
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03.07.2003 This is a texture plugin that will adjust the gamma of the incoming texture. You can control the master gamma and the rgb channels separately. Unlike the gamma in the bitmaptexture, this can adjust the gamma curve for any Max texture. |
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Mark Williams | Graph v0.9 12 KB |
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05.11.2002 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Daniel Yu / Mind Console Productions | Hextile Texture v1.31 24 KB |
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15.04.2002 A 2D procedural texture map that creates repeating hexagonal tiles, separated by mortar. |
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BlurBeta | Highlight Only v1.02 31.2 KB |
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29.01.2001 Only generates the highlight part of the shade equation - for use with Shellac. |
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HABWare | IBitmap v4.0 42.2 KB |
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10.03.2001 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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John Burnett | InfoTexture v1.19.2004 74.1 KB |
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25.01.2004 Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Michael Bailey | InterBlinn v1.0 20.6 KB |
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18.12.2001 The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias. This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading. In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards. |
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Alex Saenko | Landscape Material v1.0 153 KB |
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14.06.2001 The Landscape Material is intended for quick texturing of lansdscapes. It can assign anything from 2 to 10 different materials between the top and bottom portions of an object. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Linear v1.02 16.6 KB |
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10.01.2001 A specialised 3D gradient. |