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Author / WWW Name / Download Plugin Type
Darkling Simulations, LLC. SimbiontMAX v2.52
1.93 MB
Material
Compiled / Description
21.08.2003

SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects.
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Author / WWW Name / Download Plugin Type
Michael Spaw CompositeMode v1.0
380 KB
Material
Compiled / Description
20.07.2003

This plugin emulates all of the PhotoShop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases.
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Ben Lipman Gamma Map v1.0
6.7 KB
Material
Compiled / Description
03.07.2003

This is a texture plugin that will adjust the gamma of the incoming texture. You can control the master gamma and the rgb channels separately. Unlike the gamma in the bitmaptexture, this can adjust the gamma curve for any Max texture.
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth MultisubMap v0.2 beta
12.7 KB
Material
Compiled / Description
01.07.2003

This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview.
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John Burnett Normal Texture v12.05.2003
30.2 KB
Material
Compiled / Description
12.05.2003

This is a great texture for doing fast post-process distortion and refraction fakes.
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Author / WWW Name / Download Plugin Type
Michael Spaw BozoNoise v1.0
130 KB
Material
Compiled / Description
27.02.2003

This procedural actually has a history, as it was one of the first solid textures proposed by Ken Perlin back in 1985. While not being too useful by todays standards it gives some glimpse of how powerful the basic noise function can be.
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Author / WWW Name / Download Plugin Type
Michael Spaw ColorNoise v1.0
106 KB
Material
Compiled / Description
27.02.2003

This is a simple spin on the standard Max noise procedural. It rotates the values for the R, G and B components of the noise function so that the result is chromatic. In addition the color can be blended with a base color or map, and there are various flavors of the base noise function.
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Author / WWW Name / Download Plugin Type
Michael Spaw Confetti v1.0
137 KB
Material
Compiled / Description
27.02.2003

This Max procedural texture started its life as a direct copy of a tutorial sample in Steve May's RmanNotes, and has subsequently been added to. It's really more of graphical test than a real useful map. That being said, it is fairly full features as far as Max maps go.
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Author / WWW Name / Download Plugin Type
Michael Spaw CrossTile v1.0
120 KB
Material
Compiled / Description
27.02.2003

This Map is derived from an example from Steve May's excellent RmanNotes. The shader uses a series of pulses to generate each stripe. Then the stripes are layered atop one another and finally over a solid background color. Once I got the basics of it going, it was fairly straightforward to expand on the parameters and add in a bunch of goodies the original Renderman version didn't have. The parameters give control over the placement, width, rotation and blurriness of the stripes.
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Author / WWW Name / Download Plugin Type
Michael Spaw MultiColor v1.0
94.6 KB
Material
Compiled / Description
27.02.2003

This rather unusual looking shader comes directly from one of Ken Musgrave's chapters in 'Texturing & Modeling A Procedural Approach' Second Edition. If you are interested in coding up your own procedural textures and materials this is the book to pick up. I hadn't seen anyone actually implement it for a commercial package so I gave it a try. The result is rather pleasing but rather slow and not too friendly for the parameters.

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