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Basit Mansour | TIK3D v6.0.7 140.0 MB |
Utility |
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27.10.2023 TIK3D (formerly VNPlugin) is a catalogue of ArchViz models and images that works inside of Max. The models are all set up for V-Ray and Corona. You can also create new categories and add files to existing categories or your new categories. |
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Donya Labs | Simplygon v10.2.400.0 115 MB |
Utility |
Compiled / Description | ||
21.06.2023 Simplygon is polygon reduction API and standalone application which offers the following features: - Allows very high 3D compression ratios - Compresses 3D data to specific pixel resolution or form factor - Accepts multi 3D primitive input/output - Handles out-of-core 3D data, and large 3D pipelines - Provides the highest quality, as demanded by the AAA entertainment sectors |
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SiNi Software | ForenSic v1.26.0 203 MB |
Utility |
Compiled / Description | ||
05.05.2023 SiNi Forensic is a scene checker and repair tool. Working with a bad scene file can cause multiple workflow problems. Empty objects can crash or prolong simulation times. Cad block and linked composites clog up your scene file. 3rd party mismatches such as V-Ray planes not rendering with Final Render and Corona lights. Find the last user to work on the scene file. It can all be fixed with this utility. |
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Thinkbox Software | Deadline v10.2.1.0 1.17 GB |
Utility |
Compiled / Description | ||
12.04.2023 The Deadline render farm management system is a hassle free method to both administer and render on Microsoft Windows-based render farms of all sizes. The following advantages/features, taken together, differentiate Deadline from other 'render queue' and 'render farm management' products: - Ultra-reliable in operation - Modern, artist-centric and intuitive user interface - Excellent support for modern rendering packages - Extensive job scheduling options - Administration and auditing - Integrated remote administration tools - Remote error reporting - Cost effective |
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Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Autodesk, Inc. | 3ds Max Security Tools v2.1.5 1.6 MB |
Utility |
Compiled / Description | ||
29.03.2023 The 3ds Max Security Tools provide immunity against CRP/ADSL, ALC, ALC2, PhysXPluginMfx, MSCPROP and their variants. The malicious scripts can corrupt the Max environment, cause data loss and instability, as well as spread to other systems through sharing of Max scene files. This is the most effective way to detect and remove them from Max startup scripts and scene files. |
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Design Connected Ltd. | Connecter Max Integration v2.80.69 80.2 MB |
Utility |
Compiled / Description | ||
01.03.2023 Connecter is an advanced, user-friendly file organizer created specifically for 3D designers and artists. It offers complete integration with Max, giving you instant native previews of your models, access to all of the file data such as Max version, size, etc. and drag and drop functionality. It is also fully integrated with the Designconnected website, giving you access to galleries, descriptions and file details for all of your Designconnected products. |
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Clément Plantec | VSCode - Send to 3dsMax v0.1.5 194 KB |
Utility |
Compiled / Description | ||
13.12.2022 This vscode extension allow to you send MAXScript and python code to Max. It works by iterating through all opened windows and searching for Autodesk 3ds Max to find the MAXScript Listener handle, that then gets pasted the code or import command. 3ds Max is found and communicated with automatically. |
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Shirzad Bahrami | AnimRef v1.5.0 95.8 MB |
Utility |
Compiled / Description | ||
29.07.2022 AnimRef lets you load and play image sequences directly in the Max user-interface. There are a few parameters to keep it simple and fast for animators, such as time-shift, window opacity, and synced time-slider. |
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Unity Technologies | Unity MeshSync v0.13.0 preview 72.7 MB |
Utility |
Compiled / Description | ||
26.04.2022 MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows devs to immediately see how things will look in-game while modelling. |