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52 records match your query.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Scene Manager v1.0
571 KB
Utility
Compiled / Description
15.04.2009

This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented.

Features include:
- Dynamic object creation/destruction from inside and outside of SE dialog
- Object type distinction by icons and miscellaneous visual components
- Linking/unlinking items through drag-and-drop within the tree, or in the viewports
- Option of item hierarchy rearrangement to avoid previously degenerate linking operations
- Hiding/freezing items by clicking on icons beside them
- Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation
- Replace item text in all items
- Shows currently animated objects
- Filtering the display of items based on the object types
- Extended GUI with in-max docking abilities
- Help and documentation files accessible from inside the plugin
- and more...
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.
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Author / WWW Name / Download Plugin Type
MAXON Computer GmbH BodyPaint 3D R14 to Max Exchange v1.1
296 KB
Utility
Compiled / Description
03.07.2012

The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click.
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Author / WWW Name / Download Plugin Type
NaturalPoint, Inc. ARENA MoCap Utility v4.1 Beta 1
640 KB
Utility
Compiled / Description
27.03.2013

This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max.
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Author / WWW Name / Download Plugin Type
NeL Development NeL Tools v0.10.0
11 MB
Utility
Compiled / Description
30.10.2014

This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License.
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Author / WWW Name / Download Plugin Type
Peter Watje Scatter v1.63
45.5 KB
Utility
Compiled / Description
18.03.2009

This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.
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Author / WWW Name / Download Plugin Type
PineappleWare FisheyeRender v4.0
43.1 KB
Utility
Compiled / Description
30.12.2009

FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max.

The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output.
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Author / WWW Name / Download Plugin Type
Rotem Shiffman VFB+ v2.81
1.04 MB
Utility
Compiled / Description
15.06.2019

VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options.

It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB).
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Author / WWW Name / Download Plugin Type
S2 Games S2 Exporter v1.0
215 KB
Utility
Compiled / Description
15.02.2011

This utility allows you to export your Max scenes for use in the game Heroes of Newerth. It has options for exporting geometry, model definitions, materials and animation.

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