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53 records match your query.
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Author / WWW Name / Download Plugin Type
PineappleWare FisheyeRender v4.0
43.1 KB
Utility
Compiled / Description
30.12.2009

FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max.

The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido G2 Skin Utility v1.0.0.1
149 KB
Utility
Compiled / Description
12.09.2010

This utility plugin creates meshes from *.g2skin text files from the game Soldier of Fortune II.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Itoo Software Glue Tool v2.7
468 KB
Utility
Compiled / Description
12.04.2023

This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Image Space Inc. GMT Converter v2.5
322 MB
Utility
Compiled / Description
28.04.2015

Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor.

The plugins are included in the rFactor 2 Lite Installer.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
HI Corp. H3T Material Converter v2.1
2.43 MB
Utility
Compiled / Description
02.06.2009

This utility can be used to set node attributes when exporting H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare HMesher v9.1
59.4 KB
Utility
Compiled / Description
04.03.2009

HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Kostasoft Kostasoft Stereoscopic Viewer v1.0.0.2
33.2 KB
Utility
Compiled / Description
10.03.2010

This plugin is based on NVidia's 3D Vision technology and enables stereo viewing in Max to all owners of Nvidia cards with dual monitors. If you don't have a 3D Vision Kit and stereo-compatible monitor / projector / plasma TV, the output signal is restricted to the 'anaglyph' format.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta LightBoy v2.01
7.23 MB
Utility
Compiled / Description
17.03.2009

A tool for managing scene lighting from a lightboard.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.

32-bit: Yes
64-bit: Yes

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