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48 records match your query.
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Author / WWW Name / Download Plugin Type
Heiko Achilles Mesh Army Knife v1.43
9.53 MB
Modifier
Compiled / Description
26.01.2010

Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features:
- Leaner Interface
- Options are saved
- Better Navigation in command modes
- Properties Checkboxes
- Attach and Attach List
- Vertex Target weld UV correction
- Target weld color correction
- Hidden Edges unselectable in Objects with 'Edges Only'-flag
- VisEdges Mode
- New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis
- New detach buttons and detach details
- New Subobject Levels 'UV Faces' and 'UV Polys'
- New UV command mode 'Turn'
- New UV command mode 'Map'
- New spinner 'Offs'
- New Button 'SelThis'
- Fixed Edit Mesh mapping bug
- Fixed Edit Mesh Vertex Color Bug
- New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools

For a full description of all the features, take a look here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Itoo Software Clone v2.4
306 KB
Modifier
Compiled / Description
28.03.2019

Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett BindPoints v4.05.2008
111 KB
Modifier
Compiled / Description
12.04.2008

This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Josef Wienerroither / Autodesk, Inc. SkinFix v1.0
1.38 MB
Modifier
Compiled / Description
21.06.2012

This fixes some bugs in the shipping Skin modifier when using Mirror Mode.
- Max 2009: fixes a crash when pressing the 'Mirror Mode' button
- Max 2009 to 2011: Fixes the blue 'dots/vertices' not displaying in 'Mirror Mode'

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Lifemode Interactive, Ltd. LifeStudio:HEAD Player v2.7.0.2
10.4 MB
Modifier
Compiled / Description
30.06.2009

The LifeStudio:HEAD Player allows you to evaluate LifeStudio:HEAD animations in Max scenes (ready-made demo scenes are included). The Player is a restricted version of the full-function LifeStudio:HEAD plugin.

Note: the Player only allows you to playback the already inserted LifeStudio:HEAD animations, you can't add LifeStudio:HEAD animations to your own Max scenes.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
LittleLordPotala VoroFrag v2.5a
3.31 MB
Modifier
Compiled / Description
30.05.2014

VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mankua UVW Frame v1.0
537 KB
Modifier
Compiled / Description
27.08.2010

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Markus Boos CameraMapGemini v0.16 beta
637 KB
Modifier
Compiled / Description
29.11.2011

This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image.

Features include:
- Supports up to 10 individual projections in 1 modifier
- Projection resolution settings are independent from render resolution
- All projections can be toggled on / off individually within the modifier
- Projection camera names are clearly visible in separate scrolling text field
- Projection cameras are directly selectable in the modifier panel
- Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation)
- Being a regular ObjectSpace modifier, other modifiers still can go on top
- More stable than the Max default Camera Map object space and world space modifiers
- Works properly as an instanced modifier
- All parameters exposed and controllable via MAXScript
- Option to act as an object space modifier so that projections are frozen at a certain frame
- Each projection can have its own map size
- Per pixel rendering supported by custom CameraMapGeminiMap
- Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Hair.Basic v0.5.2
310 KB
Modifier
Compiled / Description
29.06.2010

Hair.Basic, as the name says, is a very basic way of getting hair onto your characters utilizing some traditional tools already in Max with its proprietary functionality. This is currently an early 'alpha' version of the tool and it is neither feature complete nor stable (or optimized), so please use it with that in mind.

Hair basic is compatible with Ornatrix/Hairtrix so owners of that plugin can use its styling and rendering tools to do more with it. However, for anyone else the geometry export should allow rendering with any renderer for now.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA PhysX Utilities v1.0.6
2.7 MB
Modifier
Compiled / Description
24.10.2008

The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. You can watch all your viewports being updated as the physics simulation happens. Error feedback is immediate, details from the PhysX engine are fed back into the MAXScript Listener window.
The plugin supports the following PhysX SDKs: 2.7.3, 2.8.0 and 2.8.1

32-bit: Yes
64-bit: No

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