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55 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Mankua UVW Frame v1.0
537 KB
Modifier
Compiled / Description
27.08.2010

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Hair.Basic v0.5.2
310 KB
Modifier
Compiled / Description
29.06.2010

Hair.Basic, as the name says, is a very basic way of getting hair onto your characters utilizing some traditional tools already in Max with its proprietary functionality. This is currently an early 'alpha' version of the tool and it is neither feature complete nor stable (or optimized), so please use it with that in mind.

Hair basic is compatible with Ornatrix/Hairtrix so owners of that plugin can use its styling and rendering tools to do more with it. However, for anyone else the geometry export should allow rendering with any renderer for now.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
n-Dimensional n-Optimizer v1.0 alpha
46.5 KB
Modifier
Compiled / Description
26.02.2009

n-Optimizer is a mesh simplification/optimizer modifier plugin which decreases the level of detail of polygonal meshes. It can be used to create simplified low-polygon models to be used in real-time applications as well as to accelerate the rendering of complex scenarios.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA PhysX Utilities v1.0.6
2.7 MB
Modifier
Compiled / Description
24.10.2008

The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. You can watch all your viewports being updated as the physics simulation happens. Error feedback is immediate, details from the PhysX engine are fed back into the MAXScript Listener window.
The plugin supports the following PhysX SDKs: 2.7.3, 2.8.0 and 2.8.1

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Object ID v1.0
33.4 KB
Modifier
Compiled / Description
20.11.2006

This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Camera Map Animated v1.0
25.7 KB
Modifier
Compiled / Description
13.05.2007

This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Interpolate Spline v1.1
30.5 KB
Modifier
Compiled / Description
14.05.2007

Interpolate Spline allows you to set the steps of a spline, and change the optimization and adaptive settings after it has been collapsed.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Linked XForm+ v0.5
26.1 KB
Modifier
Compiled / Description
14.05.2007

This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone.

32-bit: Yes
64-bit: Yes

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