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Author / WWW Name / Download Plugin Type
Michael Bailey InterBlinn v1.0
20.6 KB
Material
Compiled / Description
18.12.2001

The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias.

This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading.

In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards.
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Author / WWW Name / Download Plugin Type
Michael Bailey Cook-Torrance Shader v1.0
17.6 KB
Material
Compiled / Description
23.12.2001

This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance.
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Author / WWW Name / Download Plugin Type
Michael Spaw BozoNoise v1.0
130 KB
Material
Compiled / Description
27.02.2003

This procedural actually has a history, as it was one of the first solid textures proposed by Ken Perlin back in 1985. While not being too useful by todays standards it gives some glimpse of how powerful the basic noise function can be.
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Author / WWW Name / Download Plugin Type
Michael Spaw ColorNoise v1.0
106 KB
Material
Compiled / Description
27.02.2003

This is a simple spin on the standard Max noise procedural. It rotates the values for the R, G and B components of the noise function so that the result is chromatic. In addition the color can be blended with a base color or map, and there are various flavors of the base noise function.
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Author / WWW Name / Download Plugin Type
Michael Spaw Confetti v1.0
137 KB
Material
Compiled / Description
27.02.2003

This Max procedural texture started its life as a direct copy of a tutorial sample in Steve May's RmanNotes, and has subsequently been added to. It's really more of graphical test than a real useful map. That being said, it is fairly full features as far as Max maps go.
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Author / WWW Name / Download Plugin Type
Michael Spaw CrossTile v1.0
120 KB
Material
Compiled / Description
27.02.2003

This Map is derived from an example from Steve May's excellent RmanNotes. The shader uses a series of pulses to generate each stripe. Then the stripes are layered atop one another and finally over a solid background color. Once I got the basics of it going, it was fairly straightforward to expand on the parameters and add in a bunch of goodies the original Renderman version didn't have. The parameters give control over the placement, width, rotation and blurriness of the stripes.
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Author / WWW Name / Download Plugin Type
Michael Spaw MultiColor v1.0
94.6 KB
Material
Compiled / Description
27.02.2003

This rather unusual looking shader comes directly from one of Ken Musgrave's chapters in 'Texturing & Modeling A Procedural Approach' Second Edition. If you are interested in coding up your own procedural textures and materials this is the book to pick up. I hadn't seen anyone actually implement it for a commercial package so I gave it a try. The result is rather pleasing but rather slow and not too friendly for the parameters.
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Author / WWW Name / Download Plugin Type
Michael Spaw VectorNoise v1.0
125 KB
Material
Compiled / Description
27.02.2003

This solid procedural is based on one of Ken Musgrave's contributions in 'Texturing & Modeling A Procedural Approach'. It's essentially the standard Perlin noise function with the addition of a distortion applied just to spice things up. You can get some fairly wild effects as the distortion becomes more pronounced.
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Author / WWW Name / Download Plugin Type
Michael Spaw CompositeMode v1.0
380 KB
Material
Compiled / Description
20.07.2003

This plugin emulates all of the PhotoShop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases.
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Author / WWW Name / Download Plugin Type
MooDee MooDee Shader v0.04
475 KB
Material
Compiled / Description
19.04.2002

This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more.

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