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BlurBeta | Electric v3.03 2.14 MB |
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14.03.2014 A tendrily noise texture map with exponential falloff. |
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Rob Galanakis | electricSkin Shader v1.0 12 MB |
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16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest. |
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Siger Studio | Complex Fresnel v1.0.7 85.6 KB |
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12.04.2017 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |