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98 records match your query.
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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyImp v0.96b
751 KB
Import / Export
Compiled / Description
16.05.2008

Imports files in the Stanford University PLY file format.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
GuruWare gw::TerImp v0.75b
934 KB
Import / Export
Compiled / Description
07.08.2009

This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare MLI to MAX v9.0
49.4 KB
Import / Export
Compiled / Description
13.04.2008

Imports AutoCAD Render material libraries into Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HI Corp. H3T Exporter v2.1
2.43 MB
Import / Export
Compiled / Description
02.06.2009

Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
HI Corp. MCM / MCA Exporter v1.3
713 KB
Import / Export
Compiled / Description
01.07.2010

This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruption, a highspeed software renderer that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Hypercosm, LLC. Hypercosm Teleporter Free v3.0
6.16 MB
Import / Export
Compiled / Description
16.10.2010

The free version of Hypercosm Teleporter allows you to start web publishing your 3D models created in Max. Hypercosm Teleporter allows you to convert your models into compact 'view only' files that can easily be distributed on the web and is quick and easy to download, install, and use.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Inglobe Technologies S.r.l. AR-media Plugin v2.3
45.8 MB
Import / Export
Compiled / Description
09.09.2013

This plugin allows you to experiment with the power of augmented reality inside Max. Simply put, the augmented reality technology allows you to visualize your 3D creations directly in the real physical space which sorrounds them. Your models can be viewed directly on your desktop or any physical location by connecting a simple webcam and printing a suitable code. Files created with the Exporter can be visualized on any computer with the freely available AR-media Player, meaning you can animate and export your models and distribute them to your clients as independent, stand-alone files, and let your clients experience your work in augmented reality.

This free version is for non-commercial use only.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Ivan Shishkin YAE Model Importer v1.0
269 KB
Import / Export
Compiled / Description
15.04.2011

This plugin allows you to import models from the Russian game You Are Empty into Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Ivan Shishkin Metro 2033 Importer v1.0
585 KB
Import / Export
Compiled / Description
26.06.2013

This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
5.53 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

32-bit: Yes
64-bit: Yes

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